Eye tracking is the process of measuring either the point of gaze (where one is looking) or the motion of an eye relative to the head. An eye tracker is a device for measuring eye positions, eye movements and pupil dilation. Eye tracking is used in many fields such as Psychology, Gaming, Cognitive Psychology, Human Factors, Neuropsychology, Psychiatry, Sport Sciences, Clinical Psychology, Usability, Ergonomics, Human Computer Interactions, Autism, Neurological Disorders, Neurosciences, Vision Research, Driving Behaviour, Economics, and Neuromarketing to study behaviour.
In the 1950s Alfred L. Yarbus published important eye tracking research and his 1967 book is often quoted in the field. He showed the task given to a subject has a very large influence on their eye movements, meaning that the behaviour of an observer can be predicted through their eye movements. He also wrote about the relation between fixations and attention. During fixations, the brain is processing and taking information unless saccades event which are mainly used to search information.
What is the eyecatch? How to improve packaging? Better understand consumer behaviour and decision making process
Evaluate advertising and observe what consumers are exploring and taking in consideration. Improve the design and performance of websites and marketing materials
Create VR models and analyze behaviour in full Immersion. Reconfigure VR models as much as you want and make experiments easier and more productive
Measure distraction and inattention time, develop behaviour models, improve design and ergonomy of Human Machine Interfaces
Better understand learning process, improve trainings, educational contents and educational materials
Discover correlations between and eye movements and pathologies such as Alzheimer, Parkinson, Schyzophrenia, ADHD etc... and develop new clinical protocol
Evaluate and improve user interface and design
Better understand reading and langage troubles
Research, Rehabilitation,
Evaluate TSA level, rehabilitate Autism kids
Better understand Brain activities and process. Combine Eye tracking solutions and EEG (EFRP) and explore new research fields
Evaluate performances, Create visual expert models and apply for Novices. Improve learning & training process, performances
Measure cognitive load, Stress, Excitement, Customer engagement & emotions through Pupil dilation
Adapt the game to the player's behaviour, create natural eye & Gaze interaction and make the game much more exciting
Create new innovative applications for disable people. Develop communication interface Eye&Gaze based. Fully control computer through Eye&Gaze
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